Learning that's Real, Even When the Environment Isn't
Learning that's Real, Even When the Environment Isn't
Published in Research/Publications
2/12/2013
By Joe Levine
It’s probably a safe bet that most of us, if pressed to choose a book for an extended stay on a desert island, would not reach for a history of the Timurid dynasty in the 15th century Mughal Empire. But what if we could experience, via avatars in a virtual environment, the battles, intrigues and other dramas that defined court life in that turbulent region of what’s now Northern India, Pakistan and Bangladesh? Would we be more motivated to learn about an unfamiliar culture? And would we be more likely to retain any of the information?
Those, more or less, were the questions that John Black, Cleveland E. Dodge Professor of Telecommunications and Education, and Saadia Khan (Ed.M.’99, Ed.D. ’12), Black’s post-doctoral research fellow and an adjunct assistant professor in the Department of Human Development, posed in a study they presented in January at the Subway Summit, an annual gathering of cognitive researchers from CUNY, Fordham, NYU, Rutgers and TC.
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