Welcome to EGGPLANT HomeThrough an understanding of play, the Games Research Lab seeks to gain knowledge of human cognition, collaboration, media effects, modern culture, creativity, improvisation and other factors within games that have implications for education. Faculty and students involved with the Games Research Lab have broad-ranging interests, and the lab has resources allowing the study of video games, traditional board and card games, role-playing games, games for teaching and learning, "serious" games, media literacy, the psychology of games, and related topics.
In addition to research, the lab (informally known as the EGGPLANT Lab, for Educational Games Group: Play, Language, Avatars, Narrative, and Technology) serves as an internal resource on games. The lab focuses on helping faculty and students discover the richness of game-based play, with a particular emphasis on introducing non-gamers to games beyond the mainstream.
As a part of Teachers College, Columbia University, the Games Research Lab was founded in Fall 2004 and is housed in the Program in Communication, Computing and Technology in Education. At present, students from CCTE and other Departments (such as the Department of Human Development) are active users of the lab.
The Games Research Lab is open to Teachers College, Columbia University students and practicing researchers in the field.
Lab ScheduleThe EGGPLANT lab's fall hours are as follows:
During the official lab hours, the lab will be open, staffed, and available to students.