Projects and Papers
Conference Presentations
Andrews, G. A (2007, April). Digital Gaming Divide: Differences in the Game Literacy Practices of Low- and High-Income Students. Paper presented at the annual meeting of the American Educational Research Association, Chicago, IL.
Chan, M. & Black, J. Learning Newtonian Mechanics with an Animation Game: The Role of Presentation Format on Mental Model Acquisition. Paper presented at the annual meeting of the American Educational Research Association, New York, NY.
Cocciolo, A. (2008, March) Second Look: A Research Platform for Second Life. Paper presented at the annual meeting of the American Educational Research Association, New York, NY.
Crosbie, W., & Hammer, J. The Great Divide: Seven Core Tensions Between Schools and Games. Paper presented at the Serious Games Summit / Game Developers Conference (GDC), San Francisco, CA.
Engelbrecht, C. C. (2008, February). Little hands, foul moods, and runny noses: Researching games with k Paper presented at the Serious Games Summit / Game Developers Conference (GDC), San Francisco, CA.
Engelbrecht, C. C. (2008, March). The games kids play: Evidence from pbskids.org. Paper presented at the annual meeting of the American Educational Research Association, New York, NY.
Engelbrecht, C. C., & Schrier, K. L. (2008, March). Using YouTube to Inform the Design and Usability of Gaming Experiences. Paper presented at the annual meeting of the American Educational Research Association, New York, NY.
Fisher, C. E. The Games Kids Play: Understanding What Young Children Do with Educational Games after School (with evidence from pbskids.org). Paper presented at the Society for Information Technology & Teacher Education (SITE) conference, Las Vegas, NV.
Fisher, C., & Schrier, K. L. Using YouTube to Inform the Design and Usability of Gaming Experiences. Paper presented at the annual meeting of the American Educational Research Association, New York, NY.
Hammer, J. Agency and Authority in Interactive Narrative. National Literacy Conference,
Hammer, J. Social Literacies in Games. National Reading Conference,
Hillinger, M., & Kinzer, C. K. (2006, June). CO2FX: Exploring a simulation that integrates instructional and game design. Paper presented at the Games, Learning and Society Conference, Wisconsin, MI.
Jang, S., Jyung, R., & Black, J. B. How Direct Interaction in a Virtual Reality Program Aids in Developing an Internal Representation of a Complex 3-D Structure. Paper presented at the Society for Information Technology & Teacher Education (SITE) conference, Las Vegas, NV.
Jang, S., Jyung, R., & Black, J. B. How Direct Interaction in a Virtual Reality Program Aids in Developing an Internal Representation of a Complex 3-D Structure. Paper presented at the annual meeting of the American Educational Research Association, New York, NY.
Kinzer, C. K., & Hillinger, M. CO2FX: A Web-based Game for Teaching about Issues Underlying Global Climate Change: A preliminary evaluation. Paper presented at the Serious Games Summit / Game Developers Conference (GDC), San Francisco, CA.
Kinzer,
Kinzer, C. K. Discussion of New times: First Person
Shooter Games go to College. National Literacy Conference,
Kinzer, C. K. (2007, November). Virtual
Worlds and New Literacies = Real Pedagogies: Examining Teaching,
Learning and Literacies in Virtual Communities of Practice. Paper presented at the annual meeting of the National Reading Conference, Austin, TX.
Kuo, M. (2007, March). How
does an online game-based learning environment promote students'
intrinsic motivation for learning natural science and affect their
learning outcomes? Paper presented at DIGITEL2007: The first IEEE
International Workshop on Digital Game and Intelligent Toy Enhanced
Learning, Jhongli, Taiwan.
McVeigh, D. P., & Black, J. How system simulations improve student learning by assisting in the creation of clear mental models. Paper presented at the Society for Information Technology & Teacher Education (SITE) conference, Las Vegas, NV.
Schrier, K., & Engelbrecht, C. C. (2008, February). Using YouTube to support games curricula and research. Paper presented at the Serious Games Summit / Game Developers Conference (GDC), San Francisco, CA.
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