Games Research Lab
Teachers College, Columbia University
Teachers College
Columbia University

Skip to navigation menu

Skip to main content

Games Research Lab

Projects and Papers

Conference Presentations

Andrews, G. A (2007, April). Digital Gaming Divide: Differences in the Game Literacy Practices of Low- and High-Income Students. Paper presented at the annual meeting of the American Educational Research Association, Chicago, IL.

Black, J. Designing Games with Explanatory Transparency for better Learning and Understanding.  Paper presented at the Serious Games Summit / Game Developers Conference (GDC), San Francisco, CA.

Chan, M. & Black, J. Learning Newtonian Mechanics with an Animation Game: The Role of Presentation Format on Mental Model Acquisition. Paper presented at the annual meeting of the American Educational Research Association, New York, NY.

Cocciolo, A. (2008, March) Second Look: A Research Platform for Second Life. Paper presented at the annual meeting of the American Educational Research Association, New York, NY.

Crosbie, W., & Hammer, J. The Great Divide: Seven Core Tensions Between Schools and Games.  Paper presented at the Serious Games Summit / Game Developers Conference (GDC), San Francisco, CA.

Engelbrecht, C. C. (2008, February). Little hands, foul moods, and runny noses: Researching games with k Paper presented at the Serious Games Summit / Game Developers Conference (GDC), San Francisco, CA.

Engelbrecht, C. C. (2008, March). The games kids play: Evidence from pbskids.org. Paper presented at the annual meeting of the American Educational Research Association, New York, NY.

Engelbrecht, C. C., & Schrier, K. L. (2008, March). Using YouTube to Inform the Design and Usability of Gaming Experiences. Paper presented at the annual meeting of the American Educational Research Association, New York, NY.

Fisher, C. E.  The Games Kids Play: Understanding What Young Children Do with Educational Games after School (with evidence from pbskids.org).  Paper presented at the Society for Information Technology & Teacher Education (SITE) conference, Las Vegas, NV.

Fisher, C., & Schrier, K. L. Using YouTube to Inform the Design and Usability of Gaming Experiences. Paper presented at the annual meeting of the American Educational Research Association, New York, NY.

Garfield, J.R., Kelsey, R. & Moretti, F.A. Mobilizing design research to extend the global power of digital media in education. International Conference on Interactive Mobile and Computer Aided Learning (IMCL), Amman, Jordan.

Hammer, J. Agency and Authority in Interactive Narrative.  National Literacy Conference, Miami, FL.

Hammer, J. Black, J., Kinzer, C. K., Andrews, G., & Zhou, Z. Serious Games: A Preparation for Future Learning Approach. Paper presented at the Serious Games Summit / Game Developers Conference (GDC), San Francisco, CA.

Hammer, J. Social Literacies in Games.  National Reading Conference, Miami, FL.

Hammer, J. & Crosbie, W. Understanding Play.  New Media Consortium Conference, New Haven, CT.

Hillinger, M., & Kinzer, C. K. (2006, November). CO2FX: A Case Study in Integrating Instructional and Game Design. Paper presented at the Serious Games Summit, Washington, DC.

Hillinger, M., & Kinzer, C. K. (2006, June).  CO2FX: Exploring a simulation that integrates instructional and game design.  Paper presented at the Games, Learning and Society Conference, Wisconsin, MI.

Jang, S., Jyung, R., & Black, J. B. How Direct Interaction in a Virtual Reality Program Aids in Developing an Internal Representation of a Complex 3-D Structure.  Paper presented at the Society for Information Technology & Teacher Education (SITE) conference, Las Vegas, NV.

Jang, S., Jyung, R., & Black, J. B. How Direct Interaction in a Virtual Reality Program Aids in Developing an Internal Representation of a Complex 3-D Structure. Paper presented at the annual meeting of the American Educational Research Association, New York, NY.

Kinzer, C. K., & Hillinger, M. CO2FX: A Web-based Game for Teaching about Issues Underlying Global Climate Change: A preliminary evaluation.  Paper presented at the Serious Games Summit / Game Developers Conference (GDC), San Francisco, CA.

Kinzer, C. K. College Students in Virtual Worlds: Understanding the Possibilities of Virtual Worlds for College Instruction. Paper presented at the Society for Information Technology & Teacher Education (SITE) conference, Las Vegas, NV.

Kinzer, C. K. Discussion of New times: First Person Shooter Games go to College. National Literacy Conference, Orlando, FL.

Kinzer, C. K. (2007, August). Exploring virtual education: Possibilities of Virtual Worlds. Paper presented at the Second Life Community Conference (SLCC), Chicago, IL.

Kinzer, C. K. (2007, November). Virtual Worlds and New Literacies = Real Pedagogies: Examining Teaching, Learning and Literacies in Virtual Communities of Practice. Paper presented at the annual meeting of the National Reading Conference, Austin, TX.

Kuo, M. (2007, March). How does an online game-based learning environment promote students' intrinsic motivation for learning natural science and affect their learning outcomes? Paper presented at DIGITEL2007: The first IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, Jhongli, Taiwan.

McVeigh, D. P., & Black, J.  How system simulations improve student learning by assisting in the creation of clear mental models. Paper presented at the Society for Information Technology & Teacher Education (SITE) conference, Las Vegas, NV.

Schrier, K., & Engelbrecht, C. C. (2008, February). Using YouTube to support games curricula and research. Paper presented at the Serious Games Summit / Game Developers Conference (GDC), San Francisco, CA.

Have a game-related presentation we should know about?  Contact us and we'll list it!