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Communication, Media & Learning Technologies Design

In the Department of Mathematics, Science & Technology

All Courses

Please check the Class Schedule or contact the program for specific course availability for each semester.

Course List

MSTU 4000 Core seminar in communication, computing, and technology

Required for incoming students. Meets with MSTU 6600. Discussion of critical issues; reading of key works; development of project in Communication, Media, and Learning Technologies Design; presentation of work in progress; conversations with leaders in the field.

MSTU 4001 Technology and school change

Explores how technology is currently used in our schools and how technology can be used more effectively as a catalyst for larger school reform efforts. Participants will examine some of the institutional forces shaping the integration of technology into our schools and some of the institutional change theories that influence these forces to address the question: What can technology contribute to school improvement and how can we facilitate those changes?

MSTU 4005 Equity, ethical and social issues in educational technology

Addresses a wide range of issues concerning equity and access, including differential gender, racial, and ethnic uses of computers. Examines legal and ethical issues in students' use of technology with an emphasis on improving access and use of technology for all students.

MSTU 4010 Theories of communication

A broad, multidisciplinary survey of contemporary perspectives on communication. Topics include: definitions, models and theories of information processing, history of media change, cross-cultural communication, interpersonal communication, and the uses and effects of mass media.

MSTU 4012 Video as art: An exploration

This course will take an aesthetic approach to the exploration of emerging forms of video, including anime, music videos, do-it-yourself video, video sharing websites, and more. Students will be engaged in video production throughout the course.

MSTU 4016 The history of communication

A comprehensive survey of the history of communication, tracing the development of the dominant modes of transmitting knowledge from speaking to writing, from printing to the electronic media.

MSTU 4020 Social and Communicative Aspects of the Internet

Examines social communicative practices as synergistic; how space, time, and social networks evolve and interact; and what this implies for the design and use of technology.

MSTU 4022 Telecommunications, distance learning, and collaborative interchange

Introduction to the use and educational implications of telecommunications, distance learning, and collaborative interchange using telecommunications, particularly the Internet and the World Wide Web.

MSTU 4023 Cinema as cross-cultural communication

Analyzes how films explore culture. Discussion of the film as well as the cultural messages portrayed.

MSTU 4024 Television and the Development Of Youth

This course brings a sociocultural lens to issues related to youth (including children and adolescents) and the evolving terrain of television. Students will review research and theories and experiment with media production in this course. No prior media production experience is necessary.

MSTU 4028 Technology and Culture

This course examines the relationship between technology, culture and society, with a particular emphasis on new and emerging media. Course readings include sources both popular and academic, theoretical and empirical, contemporary and non-contemporary, optimistic and skeptical, thus representing a wide variety of perspectives regarding the relationship between technology and culture.

MSTU 4029 Managing educational technology resources

For educators involved in the planning, implementation, and maintenance at the building/campus level. Students learn how to apply educational technology to achieve educational objectives and to manage interpersonal relations in the process.

MSTU 4031 Object-oriented theory and programming I

Communicating with computers and humans through programming language in an object oriented style. Uses Java to formalize the concepts behind software structure and construct representative applications.

MSTU 4036 Hypermedia and education

Introduction to hypermedia products and programming and their role in education. Four-point registration is for hypermedia programming lab.

MSTU 4037 Computers and the uses of information in education

This course examines how computers can structure and present information, evaluates current educational software that uses information, and considers the design of software for integrating information applications into education. Prerequisite: MSTU 4030 or equivalent computer experience.

MSTU 4039 Video games in education

Provides students with tools they will need to understand, analyze, and build games. Focus is on gaining an understanding of rules, interactivity, play, social interaction, and all other factors that go into making an innovative and fun game. Primary focus is on the basic language of games: game play and game design. Course also addresses games from an educational perspective.

MSTU 4040 Mobile learning

This course explores how one can utilize the mobile phone for learning and the factors to consider maximizing mobile learning.  Roughly half of the world’s population already has some type of mobile phone, making it the most wide spread technology and most common electronic device in the world (Reuters 2007).  Un-tapping this ubiquitous technology creates a wide array of educational possibilities.  In this course, you will learn (1) about the different mobile phone technologies; (2) how to design learning activities for mobile phones; (3) pedagogical and theoretical frameworks for mobile learning.  The course will provide you with a better understanding of learning strategies that can be used on and via mobile phones.

MSTU 4049 Technologies and literacies

An examination of the relationship between computers and the writing process. The course explores the effect of electronic text on traditional notions of text, literacy, and communication. Assumes no computing experience.

MSTU 4050 Online schools and online schooling K-12

This course examines the different models of the K-12 virtual school and virtual schooling experience in the United States and internationally.

MSTU 4052 Computers, problem solving, and cooperative learning

Considers how computers may be used to promote cooperative learning in problem solving for students throughout the curriculum, focusing on the use of simulations, databases, programming, and problem solving software. Course content will include active participation in cooperative learning using computers as well as background work in educational theory as it relates to problem solving and cooperative learning.

MSTU 4083 Instructional design of educational technology

The nature of instructional technology. Systems approaches to planning, managing, and evaluating instructional processes and materials. Emphasis is on instructional design.

MSTU 4133 Cognition and Computers

This course explores ideas about cognition and knowledge representation and how they relate to the use of computers in instruction. Students select a subject area, learn to represent knowledge from it so that it can be implemented in a computer instructional system, and use the knowledge representation to characterize the cognitive prerequisites and consequences of learning to use computers.

MSTU 4134 Cognition and Computers lab

Permission required. Corequisite: MSTU 4133.

MSTU 4700 Student teaching practicum in educational technology

The Technology Specialists student practicum supports the school practicum experiences through readings and weekly classes focused on key issues: addressing diversity, classroom project design, technology integration, and professional development. The Practicum provides an opportunity to reflect on classroom experiences, to design technology-integrated projects, and to match the unique skills of each candidate with the unique demands of each placement.

MSTU 5000 Possibility of virtual worlds

Explores possibilities of virtual worlds for gaming and education. Through readings and theoretical discussions of identity construction, positioning, and social aspects of virtual and traditional communities, participants explore how virtual environments may support teaching and learning and how virtual communities are affecting people's lives.

MSTU 5001 Assessing the impact of technology in our schools

Examines the evidence of effectiveness of technology in our schools. Through an examination of key concerns in the technology research literature, we will address essential questions for understanding the impact of technology.

MSTU 5002 Culture, media and education

In this course, we consider the cultural implications of media and technologies for education by pairing theoretical frameworks with case studies and other examples of empirical research.

MSTU 5003 Theory and programming of interactive media: Part 1

This course introduces the fundamentals of design and development for interactive front-end web applications. Students are provided with tools and theoretical knowledge for understanding and analyzing specific learning problems in order to their develop ideas into multimodal web-based learning experiences, through hands-on projects. UX theory and methods are integrated to ensure that students emerge as authors of well-designed and documented web artifacts. This course lays the foundation for the computational and design thinking necessary to conceive, plan, and build learning technologies. This course is a prerequisite for Part II.

MSTU 5004 Digital geographies and virtual spaces

Explore newly-developed spaces and consider how the evolving relationship between new technologies and new modes of communication and literacy are making these spaces available.

MSTU 5005 Case-based teaching in electronic environments

Focuses on theory related to designing, developing, and using multimedia case methodology in education. Students are encouraged to examine educational case methodology within their interest area.

MSTU 5006 Database-driven website development

Explores and provides a working knowledge of the technical and theoretical underpinnings of web application development by examining the layers of database construction, web programming, and user interface design.

MSTU 5010 Boundaries and theories of learning with technological artifacts

This course will explore learning partnerships that take place between people and technological artifacts (robots, agent-avatars). The course examines social components of technological artifacts, introduces current research findings on learning in social interactions with such artifacts, and links these to cognitive factors that influence learning, knowledge construction, design, and assessment. Emphasis will be placed on the learning effect on the human partner. Small groups of students will work on a project throughout the semester.

MSTU 5013 Theory and programming of interactive media: Part II

This course is the second-level course in a sequence beginning with MSTU 5003. Students acquire advanced theoretical and technical knowledge needed to design and develop interactive web-based instructional applications grounded firmly in learning theory and design principles. The course is project-based whereby students delve into specific learning research to produce a theoretical model and well-aligned technical solutions. While the introductory course focuses on basic theory and technical implementation of instructional interactive media, Part II dives deeper into all aspects of the topic.

MSTU 5015 Research/programming in serious games

This seminar-based course features an in-depth exploration of a range of research topics related to games in education, especially tailored for students currently involved in game-based research or those who are interested in pursuing a research project in the area. It provides a forum for students to present, receive feedback, and make progress on their current research. It also permits students with an interest in Serious Games to launch a research project of their own. Experience with game design and programming skills are highly recommended.

MSTU 5020 Computer-mediated communication

Analyzes characteristics of such computer-mediated communication systems as networked multimedia, electronic mail, bulletin boards, and computer conferencing and situates these systems in the context of the emerging national information infrastructure. Students will participate in online communication systems.

MSTU 5025 Researching technology in educational environments

This course is designed as an overview of research designs and methodologies for students who are interested in researching the uses of technology in education, including both face-to-face and online/distance learning environments. The course looks at the theoretical bases for, and practical implementation of, different quantitative and qualitative research approaches, methodologies, and instruments. It is structured around a series of hands-on case studies in which students design research studies, revise existing instruments, and analyze previously collected data for technology-related projects in classrooms and online. Students are encouraged, but not required, to come with a research project in mind.

MSTU 5029 Technology leadership and schools

This course identifies appropriate theoretical frameworks and recent findings from educational technology research to inform relevant policy and practice concerns, including equity considerations.  Will also explore some classic texts on organizations, along with emerging literature on leadership theory and practice and recent technology research. The class will develop case studies to illustrate key aspects of leadership challenges related to technology integration.

MSTU 5030 Intelligent computer-assisted instruction

Prerequisite: MSTU 4133. Participants study ideas about the representation of knowledge, models of the learner, and teaching strategies that have been developed in artificial intelligence and cognitive psychology, as well as develop and test intelligent computer-assisted instruction materials for topics of interest.

MSTU 5031 Object-Oriented Theory of Programming II

Prerequisite: MSTU 4031 or a solid basic knowledge of programming. Applies programming to significant problems using Java or C++ to construct salient applications.

MSTU 5035 Technology and Metacognition

This course explores how theories of learning, development, and cognition can shape the design of instruction. Readings cover a range of instructional theories and highlight the underlying influences of those theories. Although the course includes a brief survey of historical trends in the field, the primary course focus is on current and emerging theories of instruction, such as distributed and dynamical views of cognition and learning. Students are encouraged to present and discuss their research interests and projects as they relate to the focus of the course.

MSTU 5191 Educational Video Production I

Practical studio and field production experience of educational video programs with special concern for realizing educational purposes through directing, scripting, staging, camera operation, lighting, and sound design.

MSTU 5202 Fieldwork

Permission required. Opportunity for qualified students, individually or in small groups, to develop and pursue projects in schools, community agencies, business organizations, and communication facilities. Students in their first term of study are generally not accepted. Conference hours are arranged.

MSTU 5515 New media teaching and learning

Permission required. This course provides students with experience in the development of new media projects and a forum for discussing the implications for new media on education, particularly in higher education. The course involves a fieldwork component.

MSTU 5555 Technology and the emergence of a global curriculum

This course deals with the impact of technology on human society over the ages, how technology in particular is shaped by, and in turn shapes, the vision informing a specific culture and its curriculum, and how the global sharing of technology is inexorably contributing to the emergence of a common global curriculum. Uses its own website, www.tc.columbia.edu/~global.

MSTU 5606 Readings in communication theory and social thought I

The aim of this course is to introduce students to foundational works and influential ideas in the study of communication and culture. Topics include semiotics, Marxism, feminist theory, cultural analysis, global communication frameworks, and other topics relevant to students enrolled in the class. We will apply these theoretical tools to examine a wide range of communication practices, popular media and sites of cultural expression.

MSTU 5814 Work conference

Occasional brief conferences convened by Communication, Media, and Learning Technologies Design on subjects of special interest.

MSTU 6000 Advanced designing educational games

This course serves as an intensive workshop for designing and producing educational games as well as a scholarly opportunity for students interested in the advanced study of games.

MSTU 6532 Seminar in cognitive science

 

MSTU 6600 Colloquium in Communication, Computing, and Technology in Education

Continuous participation required of certified doctoral students. Discussion of critical issues, reading of key works, formal proposal of dissertation topics, presentation of work in progress, and conversations with leaders in the field.

MSTU 7501 Dissertation seminar

Permission required. Presentation of dissertation proposal for approval by a sponsoring committee. Student arranges one two-hour meeting with his or her sponsoring committee.

MSTU 8900 Dissertation advisement

Advisement on doctoral dissertations. Fee to equal 3 points at current tuition rate for each term. See section in this bulletin on Continuous Registration for Ed.D. degree.

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