Joan Cejudo | Communication, Media and Learning Technologies Design | Mathematics Science and TechnologySkip to content Skip to main navigation
Communication, Media & Learning Technologies Design
In the Department of Mathematics, Science & Technology
To this day, the idea of programming continues to be perceived as an overwhelming task, or one which requires people in the field to sit in front of a screen without interacting with others, let alone other fields (Carter, 2006). With the advent of visual programming languages (Lukas, 1972; Maloney, Resnick, Rusk, Silverman, & Eastmond, 2010), the barrier of entry has been lowered, and the possibilities of using computer languages as a new form of expression has taken hold. However, there is room for improvement.
This project presents a game design proposal for the development of an educational game following the Computer Science Standards from the Computer Science Teachers Association as well as the Play, Design and Experience framework. In a world were computers are a pervasive technology, when we interact with technology in every step of our lives, basic computer literacy skills have become a necessity. Programming is considered part of the next basic literacy skillsets (Pierce, 2013; M. Resnick, 2013; Wing,2008)