Digital & Interactive Media for K12:
Incorporating Design and Code into Your Teaching Practice
July 15, 2020 - August 15, 2020
A CTC Professional Development Program
Format: Online (asynchronous)
Registration Fee: $395
Group/Team Discount (5 or more): 25% off the registration fee, please contact firstname.lastname@example.org to register
Units Awarded: 20 clock hours or 20 CTLEs
The ubiquity of digital media has drastically changed the way today’s educators teach and share knowledge. Today’s young learners are also drawn towards newly available digital, interactive ways of learning and creating. This summer, join us to explore new ways of incorporating design and code into your K12 teaching practice. No prior experience with creative technology needed. Everyone is welcome from newcomers to technology masters!
This survey style, distance-learning based curriculum will last for a total of four weeks. During this period, educators will complete four learning modules:
- Documenting with Video
- 3D Scanning, Modeling, and Augmented Reality (AR)
- Creative Coding
Attendees will have roughly one week to finish each specific learning module and complete the hands-on creative assignment along the way. Each attendee will document his/her learning journey through an online blog, receiving feedback from peers and mentors along the way. Instructors will also be available to chat with students to provide help and guidance. At the conclusion of the course, all students will have the opportunity to meet their peers through an online presentation forum, showcase their learning outcome, lesson plans and receive critical feedback from peers and mentors. At the end of the curriculum, students will develop a solid understanding of the fundamentals of digital and software based creation processes, and collectively contribute to a pool of lesson plans that are ready to be implemented in a variety of learning communities.
Documenting With Videos
Instructor: Jacqueline Cofield
Attendees will explore concepts, tools, and methods of producing videos. Select sessions are organized into categories: pre-production, production, and post-production. The series is designed to support educators in both creating videos to complement their curricula, and as a pedagogical tool that students can also engage in. As such, we will work with software/hardware that is available on most macs, and also some that are downloadable, either free, or at minimal cost. At the end of the sessions, attendees will be able to conceive, shoot, and edit a beginner level video project. No previous experience is necessary. Participants can use their phones, video cameras, computer cameras, or other readily available cameras to record videos. At the end of the sessions, we will also learn how to source royalty-free videos online for cameraless video production, in addition to several other tips and resources.
Instructor: Darien Long
While the visual effect of “animation” can easily be achieved through a variety of different mediums, art styles and work processes, there is one common technique that unites all forms of animation together; animation, in its most general sense, is achieved when static images (called “frames”) are sequenced together and replayed in rapid succession to create the illusion of motion. In this series of online classes, participants will learn the basics of animation, starting from beginner “frame-to-frame” animation and gradually working up to more advanced methods such as “pose-to-pose” animation and “tweened” animations (all taught through Adobe Animate). Once the fundamentals of animation have been addressed, the remaining sessions of the course will then move into the specific nuances of stop-motion animation wherein we will tackle stop-motion mediums (i.e. clay, collage, cutout shapes, figurines, etc.), and the potential resources that educators can use in their classrooms (i.e. iCanAnimate, iMotion, etc.). Participants in this online series should expect to emerge from these 4 classes with a comprehensive understanding of ALL forms of animation, which can then be universally applied to different animated mediums. Additionally, if time permits, each participant should expect to have created (or contributed to creating) at least 10-20 seconds of an animation at some point throughout the series. Lastly, at the conclusion of the unit, participants will be offered concrete guidance for integrating animation into their K-12 classrooms, and anecdotal lesson plan tips from an educator that has taught animation to both elementary and secondary grade levels. Please note that the animation techniques discussed in this workshop series will be contingent upon the availability of a technological resource for sequencing the animation (i.e. phone, laptop, tablet, etc.), manual animation styles (i.e. flipbook or lightbox animation) will not be covered.
3D Scanning, Modeling, and Augmented Reality (AR)
Instructor: Autumnlin Riser
This workshop provides an introduction to 3D scanning, modeling, and augmented reality (AR) software for the computer, iPad, and smartphone. The 3D modeling software covered will range from easy to use software such as Morphi on the iPad, to intermediate level- Meshmixer, and touch upon more professional level programs such as Fusion 360. Scanning and AR software will be free and low-cost apps that can be used on newer smartphones or iPads.
At the beginning of the course, the instructor will present an overview of 3D printing that includes examples from a variety of STEAM (science, technology, engineering, art, and math)-oriented applications, and how 3D printing is being used in the educational field. Workshop participants will learn to scan people and objects, touch up or manipulate those scans, and ready them for 3D printing. Participants will also learn to model their own unique designs as well as how to convert one of their models to be viewable in AR using a smartphone or iPad. At the conclusion of the session, the instructor will give recommendations for various curriculum projects using 3D scanning, modeling, and/or AR and will provide a list of additional free and low-cost recommendations for other software as well as equipment solutions and services to print their model.
Instructor: Erin Riley
Creative Coding is a digital making workshop designed to touch upon basic programming skills in the context of art making practice. The entire workshop is built around free software and is designed for those who are new to coding. While digital fabrication is not the focus of this workshop, each section will provide extensions for those participants who have access to machines like 3D printers, laser cutters, vinyl cutters, or digital embroidery machines.
The learning module sequence will begin with an introduction to rules-based art looking at the work of contemporary artists who use algorithms in their design process. We will progress to TurtleArt, a graphical Logo coding environment to create radial designs while exploring loops, functions, and variables. TurtleArt uses a relative cursor on a Cartsian grid canvas that traces a line to create a design. Like mapping, the user can imagine themselves in the space which makes it an excellent beginner coding environment.
Erin Riley | Creative Coding
Erin Riley is the Mr. and Mrs. Alexander Jackson Director of the Engineering and Design Lab at Greenwich Academy, a preK-12 independent school for girls. Working in a hands-on studio/lab environment for 18 years and teaching in a variety of schools has allowed Erin to mentor other educators from a diversity of experiences and perspectives. Erin has developed a language for working with teachers in both STEM and the humanities to craft personal and uniquely integrated projects that meet both classroom learning objectives and school-wide curricular threads for engineering and design. Erin is among the first cohort of Senior FabLearn Fellows at Teachers College where she writes on the topic of maker education, curriculum design, and the intersection of art, design and engineering. She holds an MFA from Maryland Institute College of Art and is the author of The Art of Digital Fabrication from CMK Press.
Jacqueline Cofield | Digital Storytelling-Documenting with Video
As an educator, author, filmmaker and program producer, Jacqueline creates meaningful experiences for educators, students, artists and arts patrons who seek to advance their international awareness, classroom and creative performance, and arts engagements. In order to produce impactful programs, she collaborates globally with leading cultural and educational institutions, visionaries in creative arts and education, and private enterprises.
A multidisciplinary cultural strategist, Jacqueline has produced video projects across 3 continents, and published an anthology on STEAM education. Previous work experience includes Disney Corporation, Paramount Int’l TV, Columbia Pictures, and New Frontier at the Sundance Film Festival. She completed her M.Sc. in Education from The City College, City University of New York; M.A. in Marketing Communication Management from The University of Southern California’s Annenberg School for Communication; and B.F.A. in Film/TV Production from New York University’s Tisch School for the Arts. Jacqueline is currently a doctoral student at Teachers College.
Autumn Lin Riser | 3D Scanning, Modeling, and Augmented Reality
Autumn Lin is known for her one-of-a-kind zipper pieces that have been seen in television, theatre, music videos, and advertisements for clients such as Cher, Kylie Minogue, Steve Aoki, MAC, and YKK. She was one of the top 3 finalists on Bravo's Styled to Rock, hand-picked by Rihanna to be mentored by celebrity stylist, Mel Ottenberg.
Winner of the RAW ARTIST Fashion Designer of the Year and a Designer-in-Residence in the Philadelphia Fashion Incubator in 2012, Autumn Lin has had the honor of showing her work at New York Fashion Week, Philadelphia Fashion Week, RAW Hollywood, MIT, Altaroma, and the SFMOMA runway. Press tears include Harper's Bazaar Vietnam, British Vogue, and ZINK.
Autumn Lin has a passion for wearable art, costume, and fashion design that incorporates Creative Technology (CT). She has 8+ years of teaching experience at the university level, BFA in Fibers/Textiles from the University of the Arts, and an MS in Fashion Design from Drexel University. She is currently a doctoral student at Columbia University, Teachers College, with a concentration in CT. Her research combines fashion with 3D printing/scanning, laser-cutting, electronic textiles (e-textiles), fiber optics, digital embroidery, virtual reality (VR), and artificial intelligence (AI).
Darien Long | Stop Motion Animation
Darien Ray Long is a current masters student at Teachers College in the MA Art & Art Education Initial Certification Program. He received his bachelor’s degree in Boston, MA, where he studied Film and Television at Boston University. During this time, he became proficient in filmmaking, animation, sound design, graphic design, visual/special effects, and photography, while also taking up a variety of freelance work and independent opportunities that aligned with these disciplines. Currently, Darien works to merge his love for creative multimedia technologies with his passion for education by refining his vision for a secondary curriculum called 'Education Through Multimedia Creation.
Richard Jochum | Faculty Coordinator
Richard Jochum is a conceptual artist working in a broad variety of media with a strong focus on video, interactive installation, performance, and photography. He is a studio member at the Elizabeth Foundation for the Arts and an associate professor of art and art education at Teachers College, Columbia University. He has worked in various media since the late 1990s and has had more than 130 international exhibitions and screenings. Richard received his PhD from the University of Vienna (1997) and an MFA in sculpture and media art from the University of Applied Arts in Vienna (2001). Richard’s art practice is accompanied by publications and research in the field of cultural theory, new media, and contemporary art and he has been awarded several grants and prizes. One of his latest large scale art installations has been a 30,000 square feet collaborative video mapping project onto the Manhattan Bridge.