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Games Research Lab

Communication, Media, and Learning Technologies Design


The game lab includes students from multiple departments and programs who are doing research on games and play.  Student research projects range from MA theses to doctoral dissertations, and from curriculum development to laboratory experiments to hands-on design. 


Elliot Hu-Au

Program: Instructional Technology and Media (Ed.D)


Introduction: Elliot recently completed his MA in Instructional Technology and Media here at TC and is now continuing his research as a doctoral student. He is originally from the San Francisco Bay Area in California and for over 10 years taught physics, math, and other classes at public and charter schools in Oakland and Berkeley. Through these experiences, Elliot was inspired to research how games, gamification, and virtual reality could be used to more effectively teach at-risk youth. His research focus is on VR/AR technologies and their possible role in science education. 


Stephanie Yang

Program: Instructional Technology and Media (Ed.D.)


Introduction: Stephanie Yang has a background in computer science and media studies. Her major research interests include diversity and outreach in STEM education, computer science education, educational games, and instructional design.

Tom Toynton

Program: Instructional Technology and Media ( Ed.D )


Research interests: educational games and systems thinking.

Projects: Development of a board game that facilitates PnP RPG experiences, an educational board game that teaches the concept of The Commons, and game projects for the PoLAR Climate Change Education Partnership being funded by the National Science Foundation.