The Center for Technology and School Change helps schools integrate technology into their curricula and daily lives, by planning with schools for the use of technology, educating teachers how to use it, planning curriculum projects that include technology, helping teachers to implement projects, and assessing the effect of technology on schools. The Center is based on the idea that technology will have a large impact on the structure of schooling, as it has in the past, and that schools must plan for the kinds of change they want it to have. We believe that technology should be integrated with curriculum in ways that emphasize active student learning, collaboration, interdisciplinary learning and problem-solving in areas that are meaningful to schools, and conducts site-based research.
Through an understanding of play, the Games Research Lab seeks to gain knowledge of human cognition, collaboration, media effects, modern culture, creativity, improvisation and other factors within games that have implications for education. Faculty and students involved with the Games Research Lab have broad-ranging interests, and the lab has resources allowing the study of video games, traditional board and card games, role-playing games, games for teaching and learning, "serious" games, media literacy, the psychology of games, and related topics.
For more information, please visit: http://www.tc.columbia.edu/centers/gamesresearchlab/
As innovators in the fields of both education and technology, students in the Communication, Media, and Learning Technologies Design program (CMLTD) adopt the role of reflective practitioner in their research. As such, the body of research available to and being developed by students in CMLTD is often a hybrid between empirical projects and more traditional forms of published knowledge.
When developing projects, students generally are responding to important ideas or beliefs held by colleagues implicitly in their work. They also accumulate knowledge in their design or implementation to build upon knowledge in their field. In an effort to
CMLTD students and affiliates have developed a Web presentation of their own intelligent, innovative, and thought-provoking projects.
Twitter account: @masclab
MASCLab is envisioned as a hub for multimodal and digital scholarship that explores the relationship between media and social change. We support media creation intended to spark social change, curation of and critical engagement with media through the lens of its impact on society, research and scholarship that interrogates how media and society influence each other, multimedia-based research methodologies, and the development of pedagogy that uses media to foster civic engagement.
The Snow Day Learning Lab is the research group and design laboratory of Dr. Nathan Holbert and is located at Teachers College, Columbia University. Our primary goal is to understand how children make sense of their world through play. To that end we make and study games, toys, and technologies that both offer children opportunities to experience and explore personally interesting phenomena, and further our understanding of cognition.