Creature 101 Interactive Online Game | Teachers College Columbia University

Skip to content Skip to main navigation
TFC Banner

Laurie M. Tisch Center for Food, Education & Policy

Skip to content Skip to content

Creature 101 Interactive Online Game

Today’s youth spend a lot of time playing video and online games. Increasingly, games are being developed to address health and social issues. The objective of this study was to develop, implement, and evaluate the effectiveness of an educational computer game, Creature 101, based on the Choice, Control, & Change curriculum. In the game, designed for children aged 9-12, students care for the health of creatures and along the way learn why healthful dietary and activity choices are important. Students also learn how to incorporate healthful choices into their lives, while setting and tracking personal food and physical activity behavior change goals. The behavioral and potential influences are the same as for the C3 curriculum. The Creature 101 game was evaluated in middle schools in Manhattan and Brooklyn and was shown to be effective at significantly reducing frequency and quantity of sweetened beverage intake and frequency (and some size) of processed packaged snack intake. Students had significantly higher knowledge scores compared to the control group which did not initially play the game. This study was funded by a NIH Small Business Innovation Research (SBIR) grant and was completed in partnership with Stottler Henke Inc.

Related Publications:

  • Majumdar D, Koch PA, Lee H, Contento IR, de Lourdes Islas-Ramos A, Fu D. ‘‘Creature-101’’: A Serious Game to Promote Energy Balance-Related Behaviors Among Middle School Adolescents. Games for Health, 2013 Nov:5(2):280-290.

  • Majumdar, D., Koch, P., Lee, H., Contento, I., Islas, A., & Fu, D. (2013). Creature 101: A virtual reality online game to promote energy balance related behaviors among middle- schoolers. Journal of Nutrition Education and Behavior, 45(4), S9.

  • Majumdar, D., Koch, P., Lee, H., Contento, I., Islas, A., & Fu, D. (2012). “Creature-101”: Using a virtual reality, serious game to promote healthy eating and physical activity behaviors among middle school students. Journal of Nutrition Education and Behavior, 44(4, Supplement), S38.

  • Koch, P. A., Islas, A., Lee, H., Majumdar, D., Contento, I., Farl, C., . . . Hoffman, E. (2010). Development of LiFESim: A social networking game to teach middle school students why and how to make healthful food and activity choices. Journal of Nutrition Education and Behavior, 42(4), S83.

Abstracts:

  • Majumdar, D., Koch, P., Lee, H., Contento, I. Validation of an online instrument for assessing eating and physical activity behaviors in young adolescents, Annual Conference of The Society for Behavioral Nutrition and Physical Activity, May-2014, P-082

  • Majumdar, D., Palmer-Keenan, D. Identifying barriers to PA among low-income tweens, Annual Conference of The Society for Behavioral Nutrition and Physical Activity, May-2014, P-410

  • Majumdar, D., Koch, P., Lee, H., Contento, I., Islas, A., & Fu, D. Evaluation of “Creature- 101”- A Theory based Virtual Reality serious game for Nutrition Education, Annual Conference of The Society for Behavioral Nutrition and Physical Activity, May-2012, LB-200