A CTC PROFESSIONAL DEVELOPMENT PROGRAM
DATES: JULY 24, 25, AND 26, 2019
HOURS: 9 AM - 5 PM, DAILY
BREAKFAST AND LUNCH ARE PROVIDED
ELIGIBLE FOR 2 CEUS OR 20 CTLE HOURS (APPLICABLE ONLY TO NYS RESIDENTS)
STEAM is becoming increasingly important in the current education landscape. This summer, join us to explore new ways of incorporating STEAM into your teaching practice. Learn new techniques through hands-on workshops and create custom lesson plans ready to use in your own classroom. Learn about emerging topics in K-12 educational environments such as maker space management, entrepreneurial mindset, social justice, building community, and more. No prior experience with creative technology is needed. Everyone is welcome from newcomers to technology masters!
Overview
This three-day Bootcamp will be split into 2 sections each day. During these half-day sessions, groups of educators will receive a workshop in one of the following five areas:
Creative Coding, Circuitry, Digital Design and Fabrication, Stop Motion Animation, 3D Modeling, and Printing.
This will give them not only initial exposure to these new techniques but also a chance to have a hands-on exploration of the subject. For the first two days, educators will be attending two workshops, rotating between the different stations led by TC-specialized instructors. On the final day, they will spend the first half of the day attending their final workshop. In the last half of the day, they will meet their groups to discuss and formulate a lesson plan including one or more of the topics covered in the workshops. Each educator will create their own lesson plan for use in their classroom. Educators are encouraged to conference with each other and share ideas within their groups. At the end of the workshop not only will educators have some unique art pieces they have made, but also a set of lesson plans ready to be implemented in their own classrooms.
Benefits
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Learn new creative technology skills through hands-on workshops
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Make, build, and gain access to high-quality equipment and process instruction
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Discover creative, low-cost ways of incorporating technology in your classrooms.
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Create your own unique art pieces infused with creative technology
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Design lesson plans that are ready to implement in your class
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Resources on how to build a STEAM program and Maker Lab in your school
Outline
Each group will experience a half-day workshop on all of the five topics below:
Creative Coding, Circuitry, Digital Design and Fabrication, Stop Motion Animation, 3D Modeling, and Printing.
For each subject area, you will have a chance to choose from 5 different levels to best align with your abilities, interests, and experiences, and be grouped with attendees who teach similar grade levels.
Groups will rotate through these five labs. At the end of the last day, groups will break off to discuss and create a lesson plan that is ready to use in their own classrooms.
Eligible for 2 CEUs or 20 CTLE hours upon completion of all 5 workshops (applicable only to NYS residents)
Schedule
Early Registration Fee (by May 3rd): $595
Registration Fee (after May 3rd): $650
Use code CTC10 during checkout to receive a 10% discount!
CTC PBS from Teachers College Art + Art Ed on Vimeo.
Original video: http://www.thirteen.org/metrofocus/2016/02/schools-get-creative-with-technology/
Workshops
Instructors
Darien Long | 3D Modeling
Darien Ray Long is a current master's student at Teachers College in the MA Art & Art Education Initial Certification Program. He received his bachelor’s degree in Boston, MA, where he studied Film and Television at Boston University. During this time, he became proficient in filmmaking, animation, sound design, graphic design, visual/special effects, and photography, while also taking up a variety of freelance work and independent opportunities that aligned with these disciplines. Currently, Darien works to merge his love for creative multimedia technologies with his passion for education by refining his vision for a secondary curriculum called 'Education Through Multimedia Creation.
Monica Chan | Electronics
Monica is a doctoral student at Teachers College, Columbia University in the Instructional Technology & Media program, under the Mathematics, Science & Technology department. She is a member of the Snow Day Learning Lab that Professor Nathan Holbert leads. Her research interests include makerspaces, emerging learning technologies, and interdisciplinary K–12 STEAM and Computer Science education. She is also involved in initiatives with Columbia Entrepreneurship and Columbia Design Studio on campus. This past year, she was a fellow under NYC Media Lab's Augmented Reality Connected Futures program and is currently a volunteer Computer Science teacher under Microsoft's TEALS program. Previously, she graduated from Stanford University with a B.S. in Mechanical Engineering and an M.A. in Learning, Design & Technology (Education).
Autumn Lin Riser | Design and Fabrication
Autumn is best known for her one-of-a-kind couture zipper pieces. Her designs have been worn by celebrities including Cher, Kylie Minogue, and Steve Aoki. Her work has been published in Harper’s Bazaar Vietnam, Vogue UK, and ZINK; and she has been featured in national ad campaigns for YKK USA and MAC Cosmetics. She was one of the top 3 finalists on Bravo’s “Styled to Rock”; hand-picked by Rihanna to be mentored by Mel Ottenberg and Pharrell Williams. She was the winner of the 2012 RAW ARTIST “Fashion Designer of the Year” award, was a Designer-in-Residence in the 2012 Philadelphia Fashion Incubator, and has had the honor of showing her work at New York Fashion Week, Philadelphia Fashion Week, Boston Fashion Week, RAW Hollywood and the San Francisco MOMA. She has a passion for creative technology and is currently developing her digital fabrication skills in laser cutting, Shima Seiki computerized knitting, digital embroidery, soft circuit electronics, and 3D modeling. Autumnlin is a faculty at Drexel University’s College of Media Arts and Design.
Catherine Lan | Stop-Motion Animation
Catherine Lan is an interdisciplinary artist whose work spans disciplines with a focus on mixed media, painting, performance, installation, and video. She is a teaching artist at the Center for Arts Education of New York City and an online/private art instructor for KCed in New York. Her work has been shown widely in America, Asia, and Europe. Recently, Lan has performed at the Central Park 50th Anniversary Performance Art Event; shown at the Queens Museum and the Kingston Sculpture Biennale in New York, and more. She has received the Myers Art Prize (2017), Queens Council on the Arts Individual Artist Award (2015), and the Yale University Sanyu Scholarship Fund (2008-09). Catherine received her MFA in Painting/Printmaking from Yale School of Art (2009), an Artist Diploma from the National Higher School of Art in Paris (2006), and a Bachelor of Fine Art in Oil Painting from the Central Academy of Fine Art (2003) in Beijing.
Imani Whyte-Anigboro | Creative Coding
Imani Whyte-Anigboro is an MA student studying Art & Art Education with a concentration in Creative Technology. Imani has a background in Fashion and Accessory Design including but not limited to Ready to Wear, Evening Wear, Costume Design, Handbag, and Shoe design. Imani is using her time at Teachers College to develop and explore mixing fashion and technology through video games, robotics, and wearable tech. Developing Fashion- Tech programs for children and youth in her Harlem community.
Richard Jochum | Faculty Coordinator
Richard Jochum is a conceptual artist working in a broad variety of media with a strong focus on video, interactive installation, performance, and photography. He is a studio member at the Elizabeth Foundation for the Arts and an associate professor of art and art education at Teachers College, Columbia University. He has worked in various media since the late 1990s and has had more than 130 international exhibitions and screenings. Richard received his Ph.D. from the University of Vienna (1997) and an MFA in sculpture and media art from the University of Applied Arts in Vienna (2001). Richard’s art practice is accompanied by publications and research in the field of cultural theory, new media, and contemporary art and he has been awarded several grants and prizes. One of his latest large-scale art installations has been a 30,000 square feet collaborative video mapping project onto the Manhattan Bridge.