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Mobile Game Mosh

The second annual 24 hour game design jam took place at Parsons last weekend. This year's competition, entitled Mobile Game Mosh, focuses on mobile games for cell phones. Teams were comprised of undergraduate and graduate students from around the New York area. Given a time frame of 24 hours, the teams could produce as many single or multiplayer mobile games as they wished. In addition to some cash prizes, the winning games will be marketed and published by Glu Mobile.
The second annual 24 hour game design jam took place at Parsons last weekend. This year's competition, entitled Mobile Game Mosh, focuses on mobile games for cell phones. Teams were comprised of undergraduate and graduate students from around the New York area. Given a time frame of 24 hours, the teams could produce as many single or multiplayer mobile games as they wished. In addition to some cash prizes, the winning games will be marketed and published by Glu Mobile.

This year's winner for Top Overall Game was "Moth" by team The Difference Engine, which featured students from Union Theological Seminary and Teachers College of Columbia University. It's described as a soothing action game meant to balance "doing" with "not doing." The object of the game is to help a lost moth find its way back to the moon.

This article, written by Carol T. Chung, appeared in the March 20th, 2006 publication of Cool Hunting.


Published Tuesday, Mar. 21, 2006

Mobile Game Mosh

The second annual 24 hour game design jam took place at Parsons last weekend. This year's competition, entitled Mobile Game Mosh, focuses on mobile games for cell phones. Teams were comprised of undergraduate and graduate students from around the New York area. Given a time frame of 24 hours, the teams could produce as many single or multiplayer mobile games as they wished. In addition to some cash prizes, the winning games will be marketed and published by Glu Mobile.

This year's winner for Top Overall Game was "Moth" by team The Difference Engine, which featured students from Union Theological Seminary and Teachers College of Columbia University. It's described as a soothing action game meant to balance "doing" with "not doing." The object of the game is to help a lost moth find its way back to the moon.

This article, written by Carol T. Chung, appeared in the March 20th, 2006 publication of Cool Hunting.


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