Creative Technologies Bootcamp | Teachers College Columbia University

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Creative Technologies Bootcamp

July 25, 2018 - July 27, 2018

A CTC Professional Development Program

Dates: July 25 - 27, 2018
Hours: 9 AM - 5 PM each day
Location: Teachers College, Columbia University

Registration Fee: $650
Includes continental breakfast and lunch.

Eligible for 2 CEUs or 20 CTLE hours (applicable only to NYS residents)

STEAM is becoming an increasingly important in the current education landscape. This summer, join us to explore new ways of incorporating STEAM into your teaching practice. Learn new techniques through hands-on workshops and create custom lesson plans ready to use in your own classroom. Learn about emerging topics in K-12 educational environment such as makerspace management, entrepreneurial mindset, social justice, building community and more. No prior experience with creative technology needed. Everyone is welcome from new comers to technology masters!

Check out our photo gallery from last year's session.

Curious about CTC? Click here to see what PBS had to say!


This three day bootcamp will be split into 2 sections each day. During these half day sessions, groups of educators will receive a workshop in one of the following five areas:

Creative Coding, Circuitry, Digital Design and Fabrication, Stop Motion Animation, 3D Modeling and Printing.

This will give them not only initial exposure to these new techniques, but also a chance to have hands on exploration of the subject. For the first two days, educators will be attending two workshops, rotating between the different stations lead by TC specialized instructors. On the final day they will spend the first half of the day attending their final workshop. In the last half of the day, they will meet their groups to discuss and formulate a lesson plan including one or more of the topics covered in the workshops. Each educator will create their own lesson plan for use in their classroom. Educators are encouraged to conference with each other and share ideas within their groups. At the end of the workshop not only will educators have some unique art pieces they have made, but also a set of lesson plans ready to be implemented in their own classrooms.


  • Learn new creative technology skills through hands-on workshops
  • Make, build and gain access to high quality equipment and process instruction
  • Discover creative, low-cost ways of incorporating technology in your classrooms.
  • Create your own unique art pieces infused with creative technology
  • Design lesson plans that are ready to implement in your class
  • Resources on how to build a STEAM program and Maker Lab in your school


Each group will experience a half day workshop all of the five topics below:

Creative Coding, Circuitry, Digital Design and Fabrication, Stop Motion Animation, 3D Modeling and Printing.

For each subject area, you will have a chance to choose from 5 different levels to best align with your abilities, interests, and experiences, and be grouped with attendees who teach similar grade levels.

Groups will rotate through these five labs. At the end of the last day, groups will break off to discuss and create a lesson plan that is ready to use in their own classrooms.

Eligible for 2 CEUs or 20 CTLE hours upon completion of all 5 workshops (applicable only to NYS residents)

Sample Schedule

DAY 1:

  • Introductions
  • AM- Creative Coding
  • Lunch
  • PM- Stop Motion Animation

DAY 2:

  • AM- AM- Digital Design and Fabrication
  • Lunch
  • PM- Circuitry

DAY 3:

  • AM- 3D Modeling and Printing
  • Lunch
  • PM - Lesson Planning sessions
  • Closing Remarks

*The order of classes will be different for each group, but all groups will take all 5 workshops.


Creative Coding
Instructor: Andrew Corpuz

Can computers think, imagine, and create? In this workshop, creators will explore programming tools used in digital art learning environments. Using simple sets of algorithmic commands, students will use interactivity, motion, and other audiovisual effects to create mini-animations and game ideas. This workshop is designed for an audience with no prior computational background.

Cozy With Circuits
Instructor:Trisha Barton

Educators will learn about different circuits that can be used in creative art projects, various methods used to create creative circuits, and explore different conductive materials. Educators will also receive information on how circuits are being used in different formats and potential places to look for resources for lesson planning and material ordering.

3D Modeling & Printing
Instructor: Nicholas Sadnytzky

Over the course of 30+ years CAD programs have become sophisticated, friendly to use, and easily accessible. In this hands-on workshop, attendees will be introduced to free, professional, simple-to-use 3D design software. Using a digital 3D modeler, each participant will develop a design, model that it, and, time permitting, 3D print it. During this workshop, we will examine how 3D technologies can be integrated into the classroom experience, identify the educator’s needs, and look at how attendees can incorporate the experience in their own making process.

Digital Design & Fabrication
Instructor: Avery Forbes

Educators will learn the how to operate two different vector design programs, Adobe Illustrator and Vectr. Educators will understand the benefits and real world applications of vector design and will use their new knowledge to create art pieces using the laser engraver.

Stop Motion Animation
Instructor: Catherine Lan

Come explore how to create your own movie magic! Educators will learn the basics of the film production process through stop motion animation. We will explore how to tell simple stories, create characters, and animate simple movement. Educators will use professional grade software, but will also learn how to animate with cost-effective equipment and software to implement animation in their own classrooms.


Andrew Corpuz | Creative Coding

Andrew is a gamer, design generalist, and creative technologist who loves using technology to express the complexity and chaos of our living world. He uses his upbringing as a classical musician to combine precision with the messiness of generative art. As a result, Andrew enjoys providing creative workshops since they act as a space for students to bring unusual explorations to fruition and connect them to their daily lives.

Professionally, he has worked on the design and implementation of healthcare MOOCs and was a coordinator of the Thingspace for several years. Andrew is now working on his dissertation on the aesthetics of games for social change.

Avery Forbes | Design and Fabrication

Avery has spent over 6 years working in the movie prop industry as a graphic designer and painter. Her work has been featured in such shows as The Blacklist, Luke Cage, 30 Rock, Unbreakable Kimmy Schmidt, and The Following. Her work can also be seen in various films and commercials. Avery works frequently with laser engravers, vinyl cutters and UV printers to create commercial looking props and unique effects. She loves teaching others how to work with these revolutionary machines and programs and she hopes by the end her students will love working with them too!

Catherine Lan | Stop-Motion Animation

Catherine Lan is an interdisciplinary artist whose work spans across disciplines with a focus on mixed-media, painting, performance, installation, and video. She is a teaching artist at the Center for Arts Education of New York City, and an online/private art instructor for KCed in New York. Her work has been shown widely in America, Asia, and Europe. Recently, Lan has performed at the Central Park 50th Anniversary Performance Art Event; shown at the Queens Museum and the Kingston Sculpture Biennale in New York and more. She has received the Myers Art Prize (2017), Queens Council on the Arts Individual Artist Award (2015) and the Yale University Sanyu Scholarship Fund (2008-09). Catherine received her MFA in Painting/Printmaking from Yale School of Art (2009), an Artist Diploma from National Higher School of Art in Paris (2006), and Bachelors of Fine Art in Oil Painting from the Central Academy of Fine Art (2003) in Beijing.

Nicholas Sadnytzky | 3D Modeling

Nicholas is a life-long New Yorker, a Bennington College graduate who is also an Authorized Rhino 3D Trainer. His education is guided by a holistic Renaissance Ideal. Recently he completed a digital model of TC’s Macy Gallery. In 2013 as part of the Digital Stone Project he created a sculpture Injustice to Destruction that was exhibited both in Italy and the U. S. As a member of the Global Masters Development Program he witnessed the true face of “Extreme Poverty” which reinforced his determination to use art as a tool for improving lives. For 9 years he performed with the Dicapo Opera Theatre Company. He enjoys sharing his knowledge of the world of digital 3D modeling, animation (stop motion and digital), sculpture and data visualization. His secret passion is helping the monks of New Skete socialize their German shepherd puppies.

Trisha Barton | Circuits

Trisha Barton has researched the role of stress, and other psychological phenomenons, where art and education meet. She is passionate about the affordances of hands on experiences toward understanding, transferring, and integrating multiple subjects. Recently, she has been researching art based learning and assessment in the classroom. In the past, Trisha has used her knowledge of maker labs and art to facilitate workshops for adolescents to develop programs that revolve around making, creative technologies, and the relationship between inquiry based projects and career development. She also practiced her passion and skills at the Noble Truth Project, Inc. when she was the fine arts and technology co-director where she worked with young men hoping to inspire and foster scholarly inquiry who had entered the Atlanta Juvenile Court system.

Richard Jochum | Faculty Coordinator

Richard Jochum is a conceptual artist working in a broad variety of media with a strong focus on video, interactive installation, performance, and photography. He is a studio member at the Elizabeth Foundation for the Arts and an associate professor of art and art education at Teachers College, Columbia University. He has worked in various media since the late 1990s and has had more than 130 international exhibitions and screenings. Richard received his PhD from the University of Vienna (1997) and an MFA in sculpture and media art from the University of Applied Arts in Vienna (2001). Richard’s art practice is accompanied by publications and research in the field of cultural theory, new media, and contemporary art and he has been awarded several grants and prizes. One of his latest large scale art installations has been a 30,000 square feet collaborative video mapping project onto the Manhattan Bridge.

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