Creative Technologies Bootcamp | Teachers College Columbia University

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Creative Technologies Bootcamp

July 24 - 26, 2019

July 24, 2019 - July 26, 2019

A CTC Professional Development Program

Dates: July 24 - 26, 2019
Hours: 9 AM - 5 PM each day
Location:
Teachers College, Columbia University

Registration Fee: $650

Includes continental breakfast and lunch.

Group/Team Discount (2 or more): Contact cps@tc.columbia.edu

Eligible for 2 CEUs or 20 CTLE hours (applicable only to NYS residents)

This workshop is limited to 44 registrants

STEAM is becoming an increasingly important in the current education landscape. This summer, join us to explore new ways of incorporating STEAM into your teaching practice. Learn new techniques through hands-on workshops and create custom lessons plans ready to use in your own classroom. Learn about emerging topics in K-12 educational environment such as makerspace management, entrepreneurial mindset, social justice, building community and more. No prior experience with creative technology needed. Everyone is welcome from new comers to technology masters!

Check out our photo gallery from last year's session.

Curious about CTC? Click here to see what PBS had to say!


Overview

This three day bootcamp will be split into 2 sections each day. During these half day sessions, groups of educators will receive a workshop in one of the following five areas:

Creative Coding, Circuitry, Digital Design and Fabrication, Stop Motion Animation, 3D Modeling and Printing.

This will give them not only initial exposure to these new techniques, but also a chance to have hands on exploration of the subject. For the first two days, educators will be attending two workshops, rotating between the different stations lead by TC specialized instructors. On the final day they will spend the first half of the day attending their final workshop. In the last half of the day, they will meet their groups to discuss and formulate a lesson plan including one or more of the topics covered in the workshops. Each educator will create their own lesson plan for use in their classroom. Educators are encouraged to conference with each other and share ideas within their groups. At the end of the workshop not only will educators have some unique art pieces they have made, but also a set of lesson plans ready to be implemented in their own classrooms.

Benefits

  • Learn new creative technology skills through hands-on workshops
  • Make, build and gain access to high quality equipment and process instruction
  • Discover creative, low-cost ways of incorporating technology in your classrooms.
  • Create your own unique art pieces infused with creative technology
  • Design lesson plans that are ready to implement in your class
  • Resources on how to build a STEAM program and Maker Lab in your school

Outline

Each group will experience a half day workshop all of the five topics below:

Creative Coding, Circuitry, Digital Design and Fabrication, Stop Motion Animation, 3D Modeling and Printing.

For each subject area, you will have a chance to choose from 5 different levels to best align with your abilities, interests, and experiences, and be grouped with attendees who teach similar grade levels.

Groups will rotate through these five labs. At the end of the last day, groups will break off to discuss and create a lesson plan that is ready to use in their own classrooms.

Eligible for 2 CEUs or 20 CTLE hours upon completion of all 5 workshops (applicable only to NYS residents)

Sample Schedule

DAY 1:

  • Introductions
  • AM- Creative Coding
  • Lunch
  • PM- Stop Motion Animation

DAY 2:

  • AM- AM- Digital Design and Fabrication
  • Lunch
  • PM- Circuitry

DAY 3:

  • AM- 3D Modeling and Printing
  • Lunch
  • PM - Lesson Planning sessions
  • Closing Remarks

*The order of classes will be different for each group, but all groups will take all 5 workshops.

Workshops

Creative Coding
Instructor: Imani Whyte-Anigboro

Can computers think, imagine, and create? In this workshop, creators will explore programming tools used in digital art learning environments. Using simple sets of algorithmic commands, students will use interactivity, motion, and other audiovisual effects to create mini-animations and game ideas. This workshop is designed for an audience with no prior computational background.

Cozy With Circuits
Instructor: Monica Chan

Educators will learn about different circuits that can be used in creative art projects, various methods used to create creative circuits, and explore different conductive materials. Educators will also receive information on how circuits are being used in different formats and potential places to look for resources for lesson planning and material ordering.

3D Modeling & Printing
Instructor: Darien Long

Over the course of 30+ years CAD programs have become sophisticated, friendly to use, and easily accessible. In this hands-on workshop, attendees will be introduced to free, professional, simple-to-use 3D design software. Using a digital 3D modeler, each participant will develop a design, model that it, and, time permitting, 3D print it. During this workshop, we will examine how 3D technologies can be integrated into the classroom experience, identify the educator’s needs, and look at how attendees can incorporate the experience in their own making process.

Digital Design & Fabrication
Instructor: Autumn Lin Riser

Educators will learn the how to operate two different vector design programs, Adobe Illustrator and Vectr. Educators will understand the benefits and real world applications of vector design and will use their new knowledge to create art pieces using the laser engraver.

Stop Motion Animation
Instructor: Catherine Lan

Come explore how to create your own movie magic! Educators will learn the basics of the film production process through stop motion animation. We will explore how to tell simple stories, create characters, and animate simple movement. Educators will use professional grade software, but will also learn how to animate with cost-effective equipment and software to implement animation in their own classrooms.

Instructors

Darien Long | 3D Modeling

Darien Ray Long is a current masters student at Teachers College in the MA Art & Art Education Initial Certification Program. He received his bachelor’s degree in Boston, MA, where he studied Film and Television at Boston University. During this time, he became proficient in filmmaking, animation, sound design, graphic design, visual/special effects, and photography, while also taking up a variety of freelance work and independent opportunities that aligned with these disciplines. Currently, Darien works to merge his love for creative multimedia technologies with his passion for education by refining his vision for a secondary curriculum called 'Education Through Multimedia Creation.

Monica Chan | Electronics

Monica is a doctoral student at Teachers College, Columbia University in the Instructional Technology & Media program, under the Mathematics, Science & Technology department. She is a member of the Snow Day Learning Lab that Professor Nathan Holbert leads. Her research interests include makerspaces, emerging learning technologies, and interdisciplinary K–12 STEAM and Computer Science education. She is also involved in initiatives with Columbia Entrepreneurship and Columbia Design Studio on campus. This past year, she was a fellow under NYC Media Lab's Augmented Reality Connected Futures program, and is currently a volunteer Computer Science teacher under Microsoft's TEALS program. Previously, she graduated from Stanford University with a B.S. in Mechanical Engineering and an M.A. in Learning, Design & Technology (Education).

Autumn Lin Riser | Design and Fabrication

Autumnlin is best known for her one-of-a-kind couture zipper pieces. Her designs have been worn by celebrities including Cher, Kylie Minogue, and Steve Aoki. Her work has been published in Harper’s Bazaar Vietnam, Vogue UK, and ZINK; and she has been featured in national ad campaigns for YKK USA and MAC Cosmetics. She was one of the top 3 finalists on Bravo’s “Styled to Rock”; hand-picked by Rihanna to be mentored by Mel Ottenberg and Pharrell Williams. She was the winner of the 2012 RAW ARTIST “Fashion Designer of the Year” award, was a Designer-in-Residence in the 2012 Philadelphia Fashion Incubator, and has had the honor of showing her work at New York Fashion Week, Philadelphia Fashion Week, Boston Fashion Week, RAW Hollywood and the San Francisco MOMA. She has a passion for creative technology and is currently developing her digital fabrication skills in lasercutting, Shima Seiki computerized knitting, digital embroidery, soft circuit electronics, and 3D modeling. Autumnlin is a faculty at Drexel University’s college of Media Arts and Design.

Catherine Lan | Stop-Motion Animation

Catherine Lan is an interdisciplinary artist whose work spans across disciplines with a focus on mixed-media, painting, performance, installation, and video. She is a teaching artist at the Center for Arts Education of New York City, and an online/private art instructor for KCed in New York. Her work has been shown widely in America, Asia, and Europe. Recently, Lan has performed at the Central Park 50th Anniversary Performance Art Event; shown at the Queens Museum and the Kingston Sculpture Biennale in New York and more. She has received the Myers Art Prize (2017), Queens Council on the Arts Individual Artist Award (2015) and the Yale University Sanyu Scholarship Fund (2008-09). Catherine received her MFA in Painting/Printmaking from Yale School of Art (2009), an Artist Diploma from National Higher School of Art in Paris (2006), and Bachelors of Fine Art in Oil Painting from the Central Academy of Fine Art (2003) in Beijing.

Imani Whyte-Anigboro | Creative Coding

Imani Whyte-Anigboro is an MA student studying Art & Art Education with a concentration in Creative Technology. Imani has a background in Fashion and Accessory Design including but not limited to Ready to Wear, Evening Wear, Costume Design, Handbag and Shoe design. Imani is using her time at Teachers College to develop and explore mixing fashion and technology through video games, robotics, and wearable tech. Developing Fashion- Tech programs for children and youth in her Harlem community.

Richard Jochum | Faculty Coordinator

Richard Jochum is a conceptual artist working in a broad variety of media with a strong focus on video, interactive installation, performance, and photography. He is a studio member at the Elizabeth Foundation for the Arts and an associate professor of art and art education at Teachers College, Columbia University. He has worked in various media since the late 1990s and has had more than 130 international exhibitions and screenings. Richard received his PhD from the University of Vienna (1997) and an MFA in sculpture and media art from the University of Applied Arts in Vienna (2001). Richard’s art practice is accompanied by publications and research in the field of cultural theory, new media, and contemporary art and he has been awarded several grants and prizes. One of his latest large scale art installations has been a 30,000 square feet collaborative video mapping project onto the Manhattan Bridge.

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