In traditional high school history classes, many students find learning history through a teacher-centered instructional approach boring, deficient in creativity, and irrelevant to their future career. These negative sentiments are demotivating and have a negative impact on students’ academics. Constructivist and cognitive learning theories suggest that Commercial-off-the-shelf (COTS) games, a form of DBGL, may be effective learning tools that better engage students with historical content by providing meaningful context. Integrating a COTS game into an online history curriculum has the potential to make history learning more engaging to students because students can make their own inquiries, build empathetic understanding, and better understand different dimensions of causation once learning shifts from the teacher to the student.
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