This spring, the Games Research Lab in the Technology, Media, and Learning program hosted its inaugural Game Showcase & Demo Day, transforming Everett Lounge into a lively hub of play. Students, faculty, and visitors filled the first floor of Zankel Hall to explore new games, meet their designers, and take part in hands-on demos. Led by Professor Joey Lee, faculty director of the Games Research Lab, the event celebrated the creative and educational possibilities of games across disciplines. 

The Game Showcase & Demo Day highlighted the sheer breadth and creativity of work being created in the TML program. Across 15 featured projects, visitors encountered digital games, board games, and immersive VR/AR experiences, each built to do more than entertain. Games like Meepleville and Dawning invited players to grapple with inequality and conformity, while Echoes of the Mind and Home Thread explored memory, emotion, and care. Others, including Scratch the Codestack, Saviour, and Landmarkr, turned programming, biology, and geography into hands-on adventures, while projects like Vevey and Shhh Shots! pushed into new frontiers of AI-assisted and physical-digital game creation. Together, they offered a window into just how expansive learning games have become.

Game Showcase and Demo Day

Throughout the afternoon, guests tried VR headsets, picked up controllers, rolled dice, and sat down for candid conversations with the designers and researchers behind each project. The drop-in format kept the energy relaxed and accessible. Paired with food, refreshments, and a few prizes along the way, the showcase felt less like a formal presentation and more like a campus-wide celebration of creativity, learning, and play.

Professor Lee and students at the Game Showcase and Demo Day

Beneath the fun, Professor Lee pointed out that the range of projects that were on display at the event signals where the field of game-based learning is heading. The field is moving beyond simply making content more engaging and toward experiences that help people think, feel, make, reflect, and understand complex systems. 

"The projects showed that games can be playful and serious at the same time," Lee noted. "They can teach skills, but they can also invite empathy, critique, creativity, identity formation, and reflection." 

The cross-disciplinary crowd that gathered throughout the afternoon reflected that growing convergence, bringing together people interested in education, design, technology, research, storytelling, and social impact.

Game Showcase and Demo Day

With a strong inaugural event now behind it, the Games Research Lab is already looking ahead to future iterations of the showcase, building on the momentum and community it sparked this spring. For those who couldn't make it this time, there's another chance on the horizon and plenty of ways to stay connected with the Lab's work in the meantime. As the event demonstrated, TML continues to be a creative home for work that explores how games can shape learning, imagination, and meaningful engagement.

See more of the Game Showcase and Demo Day and give us a follow on Instagram!